<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title type="text">博客园_oiramario</title><subtitle type="text"/><id>http://feed.cnblogs.com/blog/u/14515/rss</id><updated>2012-02-05T09:53:57Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><generator>CNBlogs BlogServer</generator><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/"/><link rel="self" type="application/atom+xml" href="http://feed.cnblogs.com/blog/u/14515/rss"/><entry><id>http://www.cnblogs.com/oiramario/archive/2012/02/05/2338800.html</id><title type="text">Shader Compilation for Multiple Platforms</title><summary type="text">最近因为跨平台原因，考虑到shader的问题。早就从hlsl改为cg，而且cg也对pc和mac支持很好，只不过有说法是cg runtime在ati上运行效果不佳，以及rumtime的臃肿。那么依此观点的话，编写原生的glsl让display driver/runtime来解析应该是最好的方法，但同时又不愿意同时维护2个。回顾之前，cg被opengl拒之门外而使用了3dlab的glsl，加上ms和nv一起搞的hlsl，这种人为的天然障碍真是我辈的悲剧。而且cg的核心人员都陆续跳到ms，感觉nv总是有点3dfx的影子，很多时候都领先于业内推出自己的技术，像是cg，像是cuda，但却始终达不到ms这</summary><published>2012-02-05T02:53:00Z</published><updated>2012-02-05T02:53:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2012/02/05/2338800.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2012/02/05/2338800.html"/><content type="html">&lt;div&gt;最近因为跨平台原因，考虑到shader的问题。&lt;/div&gt;&lt;p&gt;早就从hlsl改为cg，而且cg也对pc和mac支持很好，只不过有说法是cg runtime在ati上运行效果不佳，以及rumtime的臃肿。&lt;/p&gt;&lt;p&gt;那么依此观点的话，编写原生的glsl让display driver/runtime来解析应该是最好的方法，但同时又不愿意同时维护2个。&lt;/p&gt;&lt;p&gt;回顾之前，cg被opengl拒之门外而使用了3dlab的glsl，加上ms和nv一起搞的hlsl，这种人为的天然障碍真是我辈的悲剧。&lt;/p&gt;&lt;p&gt;而且cg的核心人员都陆续跳到ms，感觉nv总是有点3dfx的影子，很多时候都领先于业内推出自己的技术，像是cg，像是cuda，但却始终达不到ms这样的领导地位，自己的那一套总是成不了业内标准，像是cg于hlsl/glsl，像是cuda于opencl。&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;回到hlsl -&amp;gt; glsl的问题上，ati之前推过一个项目叫hlsl2glsl，后来被unity3d的人接手扩展为hlsl2glslfork，以lib的方式存在，而且很方便就可以通过几个接口进行translate。&lt;/p&gt;&lt;p&gt;接下来的问题是这个支持只到sm3.0，对我目前来说是刚刚好。&lt;/p&gt;&lt;p&gt;只不过就像下面unity3d的人所说，在opengles上，driver对glsl的优化做得不好（我的判断是因为opengles的runtim没有做，另外移动平台不像pc上nv和ati两家竞争强烈，所以很多优化已在driver中完成），所以又引入一个glsl-optimizer来负责做优化的工作。&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;以我之前在ATI的经验，以hlsl为例，d3d runtime会负责做一次优化，传入driver的byte code已经是像glsl-optimizer那样，去掉了在臃肿的代码，该inline的，去掉无用的变量/函数等等，但runtime毕竟还只是一个上层的中间件，面对不同的显卡，只有自家driver才知道如何做&amp;#8220;更具体的优化"，于是driver会根据不同的显卡走不同的path进一步做优化处理。而这一块，目前在mobile platform上应该还是很混乱，导致需要app负责进行优化再传入。&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;令人欣慰的是，ogre的做法是，pc/mac上依然使用cg来解决，在ogles中使用hlsl2glslfork + glsl-optimizer来完成cg -&amp;gt; glsl，这一块已在es 2.x render system中实现，不过我的看法是，既然如此，考虑到向下兼容的问题，不如直接在1.8中将所有的shader以hlsl实现，然后ogl和ogles都使用translator完成岂不更原生？更有效率？&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;下面是一些相关资料&lt;/p&gt;&lt;p&gt;------------------------------------------------------------------------------&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://blogs.unity3d.com/2010/10/20/shader-compilation-for-multiple-platforms/" rel="bookmark" title="Permanent Link: Shader Compilation for Multiple Platforms" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: #444444; text-decoration: none; outline-style: none; outline-width: initial; outline-color: initial; "&gt;Shader Compilation for Multiple Platforms&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://blogs.unity3d.com/2010/10/20/shader-compilation-for-multiple-platforms/"&gt;http://blogs.unity3d.com/2010/10/20/shader-compilation-for-multiple-platforms/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-size: 13px; color: #444444; font-family: Helvetica, Arial, sans-serif; line-height: 18px; text-align: left; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;strong&gt;&lt;a href="http://aras-p.info/blog/2010/09/29/glsl-optimizer/" rel="bookmark" title="Permanent Link: GLSL Optimizer" style="text-decoration: none; color: #0060b0; "&gt;GLSL Optimizer&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://aras-p.info/blog/2010/09/29/glsl-optimizer/"&gt;http://aras-p.info/blog/2010/09/29/glsl-optimizer/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;OGRE&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.ogre3d.org/forums/viewtopic.php?f=21&amp;amp;t=62256"&gt;http://www.ogre3d.org/forums/viewtopic.php?f=21&amp;amp;t=62256&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div style="display: inline-block; "&gt;&lt;div&gt;&lt;pre style="margin-top: 0px; margin-bottom: 0px; padding-top: 0.5em; padding-right: 1em; padding-bottom: 0.5em; padding-left: 1em; line-height: 18px; font-size: 12px; overflow-x: auto; overflow-y: auto; color: #555555; text-align: left; background-color: #ffffff; "&gt;4 new changesets in ogre:&#xD;
&#xD;
&lt;a href="http://bitbucket.org/sinbad/ogre/changeset/f38dbc3f6dd6/" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;http://bitbucket.org/sinbad/ogre/changeset/f38dbc3f6dd6/&lt;/a&gt;&#xD;
changeset:   r2617:f38dbc3f6dd6&#xD;
user:        assaframan&#xD;
date:        2011-01-03 20:24:46&#xD;
summary:     ES 2.x render system: Added basic Cg support.&#xD;
OGRE_CG_SUPPORT_FOR_GLES2 flag was added to control if this option is on.&#xD;
&lt;a href="http://code.google.com/p/hlsl2glslfork/" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;http://code.google.com/p/hlsl2glslfork/&lt;/a&gt; is used to convert the Cg code to glsl.&#xD;
hlsl2glslfork code is required to compile for the Cg support to compile and link.&#xD;
Not all Cg programs compile or link.&#xD;
hlsl2glslfork CMake find script is not provided with this commit.&#xD;
affected #:  10 files (27.4 KB)&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div style="display: inline-block; "&gt;&lt;div&gt;&lt;pre style="margin-top: 0px; margin-bottom: 0px; padding-top: 0.5em; padding-right: 1em; padding-bottom: 0.5em; padding-left: 1em; line-height: 18px; font-size: 12px; overflow-x: auto; overflow-y: auto; color: #555555; text-align: left; background-color: #ffffff; "&gt;&lt;a href="http://bitbucket.org/sinbad/ogre/changeset/0b40d4b9ece4/" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;http://bitbucket.org/sinbad/ogre/changeset/0b40d4b9ece4/&lt;/a&gt;&#xD;
changeset:   r2697:0b40d4b9ece4&#xD;
user:        masterfalcon&#xD;
date:        2011-03-12 03:23:32&#xD;
summary:     GLES2: Add support for the GLSL Optimiser.  See here for more info about it: &lt;a href="https://github.com/aras-p/glsl-optimizer" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;https://github.com/aras-p/glsl-optimizer&lt;/a&gt;&#xD;
It is enabled by default but you can opt out by adding "use_optimiser false" to a program definition&#xD;
affected #:  14 files (13.1 KB)&#xD;
&#xD;
--- a/CMake/Dependencies.cmake	Fri Mar 11 20:16:36 2011 -0600&#xD;
+++ b/CMake/Dependencies.cmake	Fri Mar 11 20:23:32 2011 -0600&#xD;
@@ -173,6 +173,13 @@&#xD;
 find_package(TBB)&#xD;
 macro_log_feature(TBB_FOUND "tbb" "Threading Building Blocks" "&lt;a href="http://www.threadingbuildingblocks.org/" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;http://www.threadingbuildingblocks.org/&lt;/a&gt;" FALSE "" "")&#xD;
 &#xD;
+# GLSL-Optimizer&#xD;
+find_package(GLSLOptimizer)&#xD;
+macro_log_feature(GLSL_Optimizer_FOUND "GLSL Optimizer" "GLSL Optimizer" "&lt;a href="http://github.com/aras-p/glsl-optimizer/" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;http://github.com/aras-p/glsl-optimizer/&lt;/a&gt;" FALSE "" "")&#xD;
+&#xD;
+# HLSL2GLSL&#xD;
+find_package(HLSL2GLSL)&#xD;
+macro_log_feature(HLSL2GLSL_FOUND "HLSL2GLSL" "HLSL2GLSL" "&lt;a href="http://hlsl2glslfork.googlecode.com/" target="_new" style="color: #0077aa; text-decoration: none; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; outline-style: none; outline-width: initial; outline-color: initial; "&gt;http://hlsl2glslfork.googlecode.com/&lt;/a&gt;" FALSE "" "")&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2338800.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2012/02/05/2338800.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2012/02/01/2334749.html</id><title type="text">【翻译】为了3D游戏粉丝的[（超级）街头霸王4]图形讲座(后篇）</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7169&amp;amp;extra=page%3D1为了3D游戏粉丝的[（超级）街头霸王4]图形讲座(后篇）如何将2D格斗的游戏风格在3D图形中实现的工作技术。原文地址http://game.watch.impress.co.jp/ ... 0111201_494567.html作者 西川善司翻译：Trace校对：千里马肝会场：Dimps公司 在前篇中介绍了[街头霸王4][基本上维持了2D格斗游戏的游戏性的形态，再把这种游戏系统在3D图形中实施] 虽然是被作为命题给予的，但实际上用的措词却</summary><published>2012-02-01T07:59:00Z</published><updated>2012-02-01T07:59:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2012/02/01/2334749.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2012/02/01/2334749.html"/><content type="html">&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7169&amp;amp;extra=page%3D1"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7169&amp;amp;extra=page%3D1&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;为了3D游戏粉丝的[（超级）街头霸王4]图形讲座(后篇）&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;如何将2D格斗的游戏风格在3D图形中实现的工作技术。&lt;/strong&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;原文地址&amp;nbsp;&lt;a href="http://game.watch.impress.co.jp/docs/series/3dcg/20111201_494567.html" target="_blank" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #336699; "&gt;http://game.watch.impress.co.jp/ ... 0111201_494567.html&lt;/a&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;作者 西川善司&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;翻译：Trace&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;校对：千里马肝&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;会场：Dimps公司&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&amp;nbsp; &amp;nbsp; 在前篇中介绍了[街头霸王4]&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;[基本上维持了2D格斗游戏的游戏性的形态，再把这种游戏系统在3D图形中实施]&lt;/strong&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&amp;nbsp; &amp;nbsp; 虽然是被作为命题给予的，但实际上用的措词却没那么柔和。在后篇中，[街霸4]在游戏设计的起点上，决定以图形里加入独特的方法为中心做介绍。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/17/2030189ix686i9gv5vrrrz.jpg" alt="" width="800" height="529" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;[著者近影]&lt;/strong&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;在AV Watch的[大画面狂热者]中评价了索尼的HMD[HMZ-T1]。链接&lt;a href="http://av.watch.impress.co.jp/docs/series/dg/20111125_493305.html" target="_blank" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #336699; "&gt;http://av.watch.impress.co.jp/docs/series/dg/20111125_493305.html&lt;/a&gt;&lt;/div&gt;&lt;p&gt;不只是电影，虽然也玩了各种游戏，但因为判别出了显示延迟有两帧左右的延迟，所以对于[街霸4]那样的格斗游戏很苦手吗？但是，作为个人3D游戏显示器这只是接近最终形态的东西，所以很期待今后的进化和发展。顺便说一句，当很想睡觉时也沉迷着玩游戏，那就真的是酩酊大醉了。千万不要模仿啊（笑）。博客是这里。&lt;span style="color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;http://www.z-z-z.jp/BLOG/&lt;/span&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2334749.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2012/02/01/2334749.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2012/02/01/2334744.html</id><title type="text">【翻译】创造让人敬畏的未来-SQUARE ENIX的次世代游戏引擎[Luminous Studio]</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7187&amp;amp;extra=page%3D1西川善司为了3D游戏粉丝的[Luminous Studio]讲座接近史克威尔艾尼克斯正在开发的次世代游戏引擎的秘密！作者：西川善司翻译：Trace校对 :会场：史克威尔艾尼克斯总公司CEDEC官站的右上闪耀的史克威尔艾尼克斯的Banner广告。在那上面是什么？注 [鳥肌の立つ未来を創ろう] 鳥肌の立つ 直译就是起鸡皮疙瘩，有让人敬畏，恐惧的意思。9月6日开幕的日本最大的游戏开发者会议CEDEC的官方网站的右上加了醒目的广告。上面写着[来创</summary><published>2012-02-01T07:58:00Z</published><updated>2012-02-01T07:58:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2012/02/01/2334744.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2012/02/01/2334744.html"/><content type="html">&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7187&amp;amp;extra=page%3D1"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7187&amp;amp;extra=page%3D1&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;西川善司为了3D游戏粉丝的[Luminous Studio]讲座&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;接近史克威尔艾尼克斯正在开发的次世代游戏引擎的秘密！&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;span style="color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;作者：西川善司&lt;/span&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;span style="color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;翻译：Trace&lt;/span&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;span style="color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;校对 :&lt;/span&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/23/x182346vdva66xleoya1eix.jpg.pagespeed.ic.ZiJ3M_17Yv.jpg" alt="" width="800" height="533" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;会场：史克威尔艾尼克斯总公司&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/23/183908428z8872t2g2s043.jpg.pagespeed.ce.KVHYdhm_Er.jpg" alt="" width="800" height="654" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;CEDEC官站的右上闪耀的史克威尔艾尼克斯的Banner广告。在那上面是什么？&lt;/strong&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;注 [鳥肌の立つ未来を創ろう] 鳥肌の立つ 直译就是起鸡皮疙瘩，有让人敬畏，恐惧的意思。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&amp;nbsp;&amp;nbsp;9月6日开幕的日本最大的游戏开发者会议CEDEC的官方网站的右上加了醒目的广告。上面写着[来创造让人敬畏的未来]。要是仔细看，这个是史克威尔艾尼克斯的banner广告。要是点击这里就会进入特设的&lt;a href="http://www.square-enix.com/jp/recruit/career/job/game/ge_index.html" target="_blank" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #336699; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;招聘网站&lt;/a&gt;。虽然说起来是个很好的招人页面，但又稍微有些不同。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&amp;nbsp;&amp;nbsp;关于那上面的内容，希望读者可以自己确认，日本的游戏开发风格，必须掌握世界水准的技术力后再进行变革这一点，被热烈的讨论了。为此，史克威尔艾尼克斯详细的制定了启动次世代游戏引擎的开发计划。而这个招聘，也成为呼吁人材们来参加开发次世代游戏引擎的内容。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&amp;nbsp;&amp;nbsp;这次，史克威尔艾尼克斯开发中的次世代游戏引擎[Luminous Studio]就好像是被聚光灯照到一样瞩目。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/23/184254fvg5wfm7omffjvma.jpg.pagespeed.ce.mKWXDL3X01.jpg" alt="" width="800" height="600" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;[著者近影]&lt;/strong&gt;&lt;/div&gt;&lt;p&gt;E3之后的6月到8月，关系到3D电视的工作很多，这次的游戏方面的采访报道已经是久违了。8月初的SIGGRAPH结束后变的更忙了，每天都是截止日。最近为了从现实逃避，从手里发出了AT Field(照片就是证据)。有一种9月也要忙碌的预感。在接连召开的游戏开发者会议CEDEC和东京游戏展(TGS)&amp;nbsp;之后不久，又在十月初召开了家电展CEATEC。今年是两年召开一次的东京车展的举办年。今年东京车展比起以前召开的规模缩小了一些，没有用到22年里一直使用的幕張国際展示場，而是在东京国际展览中心举行。日本的汽车产业努力啊！&amp;nbsp;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2334744.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2012/02/01/2334744.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2012/01/17/2324956.html</id><title type="text">【翻译】火影忍者鸣人 疾风传 终级风暴2 制作介绍</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7164&amp;amp;extra=page%3D1火影忍者鸣人 疾风传终级风暴2以超越动画作为目标的游戏视觉效果。去年，被看作达到动画般的画面品质的[火影忍者鸣人终级风暴]，与其说是震惊了游戏界，不如说是震动了动画界，很快便以第[2]部的姿态登场了。开发组是如何刻画[疾风传]和成长了的鸣人他们的呢？TEXT 久代忠史翻译 Trace校对注释 千里马肝毫不妥协的踏实努力所获得的结晶相对于标榜[超越动画]并将其实现的前作，本作中宣扬的主题是[游戏和动画的超融合]。担任本作项目领导的西川裕贵先</summary><published>2012-01-17T10:39:00Z</published><updated>2012-01-17T10:39:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2012/01/17/2324956.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2012/01/17/2324956.html"/><content type="html">&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7164&amp;amp;extra=page%3D1"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7164&amp;amp;extra=page%3D1&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;火影忍者鸣人 疾风传&amp;nbsp;&amp;nbsp;终级风暴2&lt;/strong&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;以超越动画作为目标的游戏视觉效果&lt;/strong&gt;。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;去年，被看作达到动画般的画面品质的[火影忍者鸣人终级风暴]，与其说是震惊了游戏界，不如说是震动了动画界，很快便以第[2]部的姿态登场了。开发组是如何刻画[疾风传]和成长了的鸣人他们的呢？&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;TEXT 久代忠史&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;翻译 Trace&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;校对注释 千里马肝&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/17/10043981y4yxq4j77q714r.jpg" alt="" width="800" height="876" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/17/10051454ld1odivqwn648t.jpg" alt="" width="800" height="462" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;毫不妥协的踏实努力所获得的结晶&lt;/strong&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;相对于标榜[超越动画]并将其实现的前作，本作中宣扬的主题是[游戏和动画的超融合]。担任本作项目领导的西川裕贵先生说，要让玩家能够体验到[火影忍者鸣人 疾风传]精彩的剧情。举个例子，在被要求输入按键的Quick Time Event[interactive，Action]中，分析可以作出[神作画]的动画巨匠们的工艺 ，最终完美得在实时CG上再现。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;【千里马肝注： Quick Time Event缩写即QTE系统，本人所知最早出现在玲木裕的《莎木》中，目的是为了改善传统过场动画缺乏互动性。玩家需要在突发事件发生时，按照画面提示在有限时间内做出按键反应，从而影响到事件的分支和结局。】&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;还有，把动画的舞台做成玩家能够冒险的[Ultimate adventure Mode ]中，实际在制作[火影忍者鸣人 疾风传]的动画时，就从Studio Pierrot定制了背景。通过使用了动画般的美术背景，在游戏中构筑了被称为[Artistic Field]的高品质的动画背景效果。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;并且，在其他部分也和前作同样的进行了不知妥协的彻底制作。当中最重要的就是角色动画了，用了大量的手工才做成。这些即使花费大量的时间和工作量，也要做成符合艺术家意图的姿势和动作，正是这样才判断手工是最有效的。但是，一些被认为不必要的动作部分，使用了公司自己开发的动力学工具，设法减轻了工作。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;模型也是同样，关于基本的制作手法和前作基本没有变化，但在本作中，对于建模的轮廓或骨骼，Skin Weight，shader等，吸取前作的教训把全部的项目重新修改，加入了微调整。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;虽然本作是这样持续推进着开发，但实际上最大的挑战还是工作量。为了让人看到剧情，准备了比前作多几十倍的分镜场景，能够制作完那些很大的原因，就是在开发初期进行的预见性的优化。艺术总管的石桥洋平先生说，[这些在当制作到达后期量产化时就显出功效来了啊]。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;本作作为把动画[火影忍者鸣人]的风格毫无折扣的做成了游戏再现出来。如果玩一下本作，不管是粉丝还是不知道本作的人都会更喜欢[火影忍者鸣人]吧。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/17/100515ddddsgbgsfzy00zg.jpg" alt="" width="542" height="326" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;前排左起&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;项目主管，西川裕贵先生。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;交互动作负责人，竹下勋先生。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;背景负责人，四所铁矢先生。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;模型，友池润先生。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;后排左起&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;艺术总管，石桥洋平先生。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;特效负责人，鹰野典久先生。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;动作负责人，石原学先生。&lt;/div&gt;&lt;p&gt;（以上都是Cyber Connect 2 公司的）&amp;nbsp;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2324956.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2012/01/17/2324956.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2012/01/17/2324957.html</id><title type="text">【翻译】为了3D游戏粉丝的[（超级）街头霸王4]图形讲座(前篇）</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7161&amp;amp;extra=page%3D1为了3D游戏粉丝的[（超级）街头霸王4]图形讲座(前篇）终于迫近了以3D图形再现美化版的[街霸2]记忆的秘密方法原文 西川善司翻译 Trace校对注释 千里马肝原文地址：http://game.watch.impress.co.jp/ ... 0111130_494044.html会场：Dimps公司图片：CEDECAWARD 2011颁奖仪式的情况。照片中是绫野智章先生和龟井敏征先生。 在国内最高级别的游戏开发会议CEDEC中，虽然每年</summary><published>2012-01-17T10:39:00Z</published><updated>2012-01-17T10:39:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2012/01/17/2324957.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2012/01/17/2324957.html"/><content type="html">&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7161&amp;amp;extra=page%3D1"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=7161&amp;amp;extra=page%3D1&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;为了3D游戏粉丝的[（超级）街头霸王4]图形讲座(前篇）&lt;/strong&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;终于迫近了以3D图形再现美化版的[街霸2]记忆的秘密方法&lt;/strong&gt;&lt;/p&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;原文 西川善司&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;翻译 Trace&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;校对注释 千里马肝&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;原文地址：&amp;nbsp;&lt;a href="http://game.watch.impress.co.jp/docs/series/3dcg/20111130_494044.html" target="_blank" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #336699; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;http://game.watch.impress.co.jp/ ... 0111130_494044.html&lt;/a&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/14/163524zg7c9g5c20a92z44.jpg" alt="" width="800" height="529" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;会场：Dimps公司&lt;/p&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/14/163628icw3jh41lj5icg81.jpg" alt="" width="800" height="529" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; cursor: pointer; " /&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;图片：CEDECAWARD 2011颁奖仪式的情况。照片中是绫野智章先生和龟井敏征先生。&lt;/p&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;在国内最高级别的游戏开发会议CEDEC中，虽然每年都要召开表彰各领域游戏人才和优秀游戏的CEDEC AWARD，但在今年的CEDEC AWARD 2011中，[街头霸王4]力压近年来各有名的大作，获得了[视觉艺术部门]奖。（以下简称[街霸4]）。&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;[街霸4]在街机上开始运作是在2008年7月，所以从初次发布算来是三年后才得奖。但是，直到2011年的现在，[街霸4]系列，还时常成为格斗游戏粉丝的中心话题，所以得到这个奖是大家都可以理解的。&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;只限于[街霸4]系列，如果要翻阅历史的话，在2009年作为街机版[街霸4]的移植作品，面向家用机（PS3XBox360，以下同样）发布了，在2010年春时，作为扩张配置的特别版，发布了家用机专用的[超级街头霸王4]（以下简称[超级4]），进一步受到粉丝的热切希望的是在2010年冬，[超级街头霸王4街机版]（以下简称[超级 4AE]）登场了。&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;接下来在今年，2011年春，[超级4]对应任天堂3DS完整（Full Specification）移植的[超级街头霸王43D版]登场了，在2011年夏时，[超级4EA]也向家用机移植了。2011年末，[超级4AE]的平衡调整版[超级4AE Ver.2012]预定向家用机系列发布，同时，也预定要在街机平台上运作。&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;很多的格斗游戏都比较短命的逐渐消失，能有三年以上的寿命就算是很厉害了，经常能在一线维持那么高的人气的[街霸4]系列，更可以说是奇迹的作品。在格斗游戏史中当然会被记录下，也应该会在全部游戏粉丝的记忆中成为印象深刻的名号。&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;正是因为这些，才决定了这次收录了[超级街头霸王4]。到现在为止关于[街霸4]技术性的采访都是禁止（NG）的，但这次的[CEDEC AWARD 2011颁奖纪念]是个机会，可喜的得到了专门采访。还有，本稿的标题中加上了[超级]这个词，因为涉及的话题从原创的[街霸4]到[超霸4]，还有[超级4AE]，先请谅解。&lt;/p&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;img src="http://www.opengpu.org/data/attachment/album/201201/14/163647bwr45fjwyzy5fk6k.jpg" alt="" width="800" height="529" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; cursor: pointer; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; " /&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;著者（西川善司）近照&lt;/strong&gt;&lt;/p&gt;&lt;p align="left" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;虽然从2009年开始尝试过好几次采访[街头霸王4]系列，但每次都没能实现。但是，这次终于实现了采访真是太高兴了。顺便说一句，笔者是从[街霸2]时代开始的玩家，从那时就被打斗的狂热角色所吸引，一直一心一意的玩着。在Ver.2011版中，加入了怎样的调整，现在的心情是七上八下欢呼雀跃。再被逼到边角里猛烈的挨打就求饶了！（笑）。&lt;/p&gt;&lt;/div&gt;&lt;p&gt;&lt;span  style="color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;作者博客&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.z-z-z.jp/BLOG/" target="_blank" style="font-family: Tahoma, 'Microsoft Yahei', Simsun; text-align: -webkit-left; background-color: #ffffff; word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; color: #336699; "&gt;http://www.z-z-z.jp/BLOG/&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2324957.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2012/01/17/2324957.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2011/12/30/2307468.html</id><title type="text">《火影忍者：究级风暴》渲染技术究极解析！</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=6609与Takara Tomy公司的《火影忍者》系列游戏不同，初次登陆PS3平台的本作是由日本CyberConnect2制作的对战格斗游戏《火影忍者：终极英雄》系列的最新作。虽然游戏的开发商仍然是CyberConnect2，不过游戏相比PS2平台以及PSP平台的《终极英雄》系列进行了大量的改进：首先，游戏的画面凭借次世代游戏主机PS3强大的性能，真正达到了HD的水准，使用高度进化的卡通渲染技术，游戏的画面看起来与动画片别无二致！其次，《火影忍者 究极忍者风暴》将《终极英雄》系列2D</summary><published>2011-12-30T06:34:00Z</published><updated>2011-12-30T06:34:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2011/12/30/2307468.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2011/12/30/2307468.html"/><content type="html">&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=6609"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=6609&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;table cellspacing="0" cellpadding="0" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; empty-cells: show; border-collapse: collapse; table-layout: fixed; width: 757px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; font-size: 12px; line-height: 18px; background-color: #ffffff; "&gt;&lt;tbody style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;tr style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;td id="postmessage_47426" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-size: 14px; "&gt;&lt;ignore_js_op style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&amp;nbsp;&lt;/ignore_js_op&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;与Takara Tomy公司的《&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;火影&lt;/strong&gt;忍者》系列游戏不同，初次登陆PS3平台的本作是由日本CyberConnect2制作的对战格斗游戏《&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;火影&lt;/strong&gt;忍者：终极英雄》系列的最新作。虽然游戏的开发商仍然是CyberConnect2，不过游戏相比PS2平台以及PSP平台的《终极英雄》系列进行了大量的改进：首先，游戏的画面凭借次世代游戏主机PS3强大的性能，真正达到了HD的水准，使用高度进化的卡通渲染技术，游戏的画面看起来与动画片别无二致！其次，《&lt;strong style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: 700; "&gt;火影&lt;/strong&gt;忍者 究极忍者风暴》将《终极英雄》系列2D作战系统全面摒弃，使用了更加真实刺激的多轴作战系统，游戏的作战场地再也不局限在一两个平面！另外本次采用三人小队作战系统，在战斗中玩家可以让队友协助进行攻击。在任务模式中，有共计100个任务等待你的挑战，从中你更能再次体验动画原作的经典剧情。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;p&gt;&lt;table cellspacing="0" cellpadding="0" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; empty-cells: show; border-collapse: collapse; table-layout: fixed; width: 757px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; font-size: 12px; line-height: 18px; background-color: #ffffff; "&gt;&lt;tbody style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;tr style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;td id="postmessage_47426" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-size: 14px; "&gt;&lt;ignore_js_op style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;img id="aimg_11123" src="http://www.opengpu.org/forum.php?mod=attachment&amp;amp;aid=MTExMjN8ZGJmMzFjNWV8MTMyNTIyNjY2MHwxMzE3fDY2MDk%3D&amp;amp;noupdate=yes" zoomfile="forum.php?mod=attachment&amp;amp;aid=MTExMjN8ZGJmMzFjNWV8MTMyNTIyNjY2MHwxMzE3fDY2MDk%3D&amp;amp;noupdate=yes&amp;amp;nothumb=yes" file="forum.php?mod=attachment&amp;amp;aid=MTExMjN8ZGJmMzFjNWV8MTMyNTIyNjY2MHwxMzE3fDY2MDk%3D&amp;amp;noupdate=yes" width="600" inpost="1" alt="naruto-narutimate-storm.jpg" title="naruto-narutimate-storm.jpg" initialized="true" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; cursor: pointer; " /&gt;&lt;/ignore_js_op&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;本作是把超人气漫画按着原作的动画片系列进行的游戏化。把PS3作为平台版本作为&amp;#8220;超越电影的次时代动作游戏&amp;#8221;，在发售前集中对各种话题进行着讨论。这次来开发组打探的任务，是为了让大家了解如何实现动画和游戏的融合。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;翻译：trace&amp;lt;QQ:30260955&amp;gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;p&gt;校对：千里马肝&amp;lt;QQ:4172485&amp;gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2307468.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2011/12/30/2307468.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2011/12/28/2304335.html</id><title type="text">《王牌空战：突袭地平线》（ACEAH）制作流程全放送！</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=6784&amp;amp;page=1#pid47933作为久负盛名的主机平台上的飞行射击游戏，《王牌空战》系列已经走过了19个年头。2011年，NGBI发布了该系列的最新作品《王牌空战：突袭地平线》。和以往旧作不同的是，这一次不是再基于虚拟架空世界观的设定，而是由军事小说家特别撰写的冷战题材外加DFM近战系统，玩上手都会有《HAWX》和《Call of Duty》的感觉，正因为此，才获得褒贬不一的评价，老玩家普遍认为新作丢弃了传统的特色，跟欧美跟风的靠拢；新玩家却认为简单刺激，更适合在线游</summary><published>2011-12-28T02:07:00Z</published><updated>2011-12-28T02:07:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2011/12/28/2304335.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2011/12/28/2304335.html"/><content type="html">&lt;div&gt;&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=6784&amp;amp;page=1#pid47933"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=6784&amp;amp;page=1#pid47933&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;table cellspacing="0" cellpadding="0" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; empty-cells: show; border-collapse: collapse; table-layout: fixed; width: 757px; color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; font-size: 12px; line-height: 18px; background-color: #ffffff; "&gt;&lt;tbody style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;tr style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;td id="postmessage_47913" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-size: 14px; "&gt;&lt;ignore_js_op style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;img id="aimg_11173" src="http://www.opengpu.org/forum.php?mod=attachment&amp;amp;aid=MTExNzN8MTVhNGJkZGV8MTMyNTAzNzkyOHwxMzE3fDY3ODQ%3D&amp;amp;noupdate=yes" zoomfile="forum.php?mod=attachment&amp;amp;aid=MTExNzN8MTVhNGJkZGV8MTMyNTAzNzkyOHwxMzE3fDY3ODQ%3D&amp;amp;noupdate=yes&amp;amp;nothumb=yes" file="forum.php?mod=attachment&amp;amp;aid=MTExNzN8MTVhNGJkZGV8MTMyNTAzNzkyOHwxMzE3fDY3ODQ%3D&amp;amp;noupdate=yes" width="714" inpost="1" alt="277001_ace-combat--assault-horizon.jpg" title="277001_ace-combat--assault-horizon.jpg" initialized="true" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; cursor: pointer; " /&gt;&amp;nbsp;&lt;/ignore_js_op&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; 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padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; cursor: pointer; " /&gt;&lt;/ignore_js_op&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;ignore_js_op style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;img id="aimg_11174" src="http://www.opengpu.org/forum.php?mod=attachment&amp;amp;aid=MTExNzR8NTA3MmUwMDR8MTMyNTAzNzkyOHwxMzE3fDY3ODQ%3D&amp;amp;noupdate=yes" zoomfile="forum.php?mod=attachment&amp;amp;aid=MTExNzR8NTA3MmUwMDR8MTMyNTAzNzkyOHwxMzE3fDY3ODQ%3D&amp;amp;noupdate=yes&amp;amp;nothumb=yes" file="forum.php?mod=attachment&amp;amp;aid=MTExNzR8NTA3MmUwMDR8MTMyNTAzNzkyOHwxMzE3fDY3ODQ%3D&amp;amp;noupdate=yes" width="800" inpost="1" alt="272137_ace-combat--assault-horizon.jpg" title="272137_ace-combat--assault-horizon.jpg" initialized="true" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; cursor: pointer; " /&gt;&lt;/ignore_js_op&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;span id="flv_zOo" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;embed width="500" height="375" allownetworking="internal" allowscriptaccess="never" src="http://player.youku.com/player.php/sid/XMjgwNDM0NDY0/v.swf" quality="high" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true" type="application/x-shockwave-flash" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;/span&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;作为久负盛名的主机平台上的飞行射击游戏，《王牌空战》系列已经走过了19个年头。2011年，NGBI发布了该系列的最新作品《王牌空战：突袭地平线》。和以往旧作不同的是，这一次不是再基于虚拟架空世界观的设定，而是由军事小说家特别撰写的冷战题材外加DFM近战系统，玩上手都会有《HAWX》和《Call of Duty》的感觉，正因为此，才获得褒贬不一的评价，老玩家普遍认为新作丢弃了传统的特色，跟欧美跟风的靠拢；新玩家却认为简单刺激，更适合在线游戏。也许对于这样一个希望走向世界的游戏来说，做出一些改变往往是在所难免，对于日本游戏厂商来说也是一种全新的尝试，不成熟之处亦可以理解。虽然从游戏性上说是如此，但是在制作上却又有新的突破与尝试，希望大家能喜欢本文。&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;翻译：trace（QQ：30260955）&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2304335.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2011/12/28/2304335.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2011/11/23/2259919.html</id><title type="text">Doom 3 GPL source release</title><summary type="text">https://github.com/TTimo/doom3.gpl</summary><published>2011-11-23T02:52:00Z</published><updated>2011-11-23T02:52:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2011/11/23/2259919.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2011/11/23/2259919.html"/><content type="html">&lt;div&gt;&lt;a href="https://github.com/TTimo/doom3.gpl"&gt;https://github.com/TTimo/doom3.gpl&lt;/a&gt;&lt;/div&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2259919.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2011/11/23/2259919.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2011/11/12/2246410.html</id><title type="text">中美油价对比</title><summary type="text">今天在PPS上观看汤姆汉克斯的2011年最新影片《拉瑞克劳》时，看到其中有一个拉瑞在加油站给自己的车加油的场景，如下图：如图所示，70美元加了22.6加仑，根据百度知道所了解：1美国加仑等于3.78542686366028 升。那么可知22.6加仑相当于85.55升，以70美元计，约为1升 = 0.818美元，按文章当天的USD/CNY汇率6.3481计算，结论是1升 =5.1927458人民币。唯一的问题是不清楚拉瑞加的是90/93/97号汽油，但即使是90号汽油天朝也是7元人民币，于是充分的体现出了社会主义国家的优越性！</summary><published>2011-11-12T06:25:00Z</published><updated>2011-11-12T06:25:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2011/11/12/2246410.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2011/11/12/2246410.html"/><content type="html">&lt;p&gt;今天在PPS上观看汤姆汉克斯的2011年最新影片《拉瑞克劳》时，看到其中有一个拉瑞在加油站给自己的车加油的场景，如下图：&lt;/p&gt;&lt;p&gt;&lt;img src="http://images.cnblogs.com/cnblogs_com/oiramario/oil.PNG" width="705" height="250" alt="" /&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;如图所示，70美元加了22.6加仑，根据百度知道所了解：&lt;span  style="font-family: Arial; line-height: 22px; white-space: pre-wrap; background-color: #fffcf6; "&gt;1美国加仑等于3.78542686366028 升。&lt;/span&gt;&lt;/p&gt;&lt;p&gt;那么可知22.6加仑相当于85.55升，以70美元计，约为1升 = 0.818美元，按文章当天的USD/CNY汇率6.3481计算，结论是1升 =&amp;nbsp;5.1927458人民币。&lt;/p&gt;&lt;p&gt;唯一的问题是不清楚拉瑞加的是90/93/97号汽油，但即使是90号汽油天朝也是7元人民币，于是充分的体现出了社会主义国家的优越性！&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2246410.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2011/11/12/2246410.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry><entry><id>http://www.cnblogs.com/oiramario/archive/2011/10/20/2218648.html</id><title type="text">极具创意的3D推箱子游戏《凯瑟琳》制作流程全公开！</title><summary type="text">http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=5945&amp;amp;extra=page%3D1玩过推箱子游戏么？玩过3D的推箱子游戏么？玩过3D的推箱子又有萌妹子的游戏么？赶快试试《凯瑟琳》吧！本作为一款由Atlus公司旗下之前曾经开发人气RPG“女神异闻录”（Persona）系列的开发团队针对PS3／Xbox 360等高画质HD主机所开发制作的一款新作游戏，游戏作品由之前曾经开发“真．女神转生III”、“女神异闻录3”跟“女神异闻录4”等系列作的“桥野桂”担任制作人＆监督导演，并由“副岛成记”担任角色设计、“目黑将司”负责音效音</summary><published>2011-10-20T02:48:00Z</published><updated>2011-10-20T02:48:00Z</updated><author><name>千里马肝</name><uri>http://www.cnblogs.com/oiramario/</uri></author><link rel="alternate" href="http://www.cnblogs.com/oiramario/archive/2011/10/20/2218648.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/oiramario/archive/2011/10/20/2218648.html"/><content type="html">&lt;div&gt;&lt;a href="http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=5945&amp;amp;extra=page%3D1"&gt;http://www.opengpu.org/forum.php?mod=viewthread&amp;amp;tid=5945&amp;amp;extra=page%3D1&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span  style="color: #444444; font-family: Tahoma, 'Microsoft Yahei', Simsun; background-color: #ffffff; "&gt;&lt;font face="黑体" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font size="4" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font color="#FF00FF" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;玩过推箱子游戏么？&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face="黑体" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font size="5" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font color="#FF00FF" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;玩过3D的推箱子游戏么？&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;font size="6" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font face="黑体" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font color="#FF00FF" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;玩过3D的推箱子&lt;/font&gt;&lt;/font&gt;&lt;font color="#ff0ff" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font face="黑体" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;又有萌妹子的&lt;/font&gt;&lt;/font&gt;&lt;font color="#ff0ff" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font face="黑体" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;游戏么？&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;font face="黑体" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font size="7" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;font color="#FF00FF" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;赶快试试《凯瑟琳》吧！&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face="黑体" style="word-wrap: break-word; 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"&gt;&lt;embed width="500" height="375" allownetworking="internal" allowscriptaccess="never" src="http://player.youku.com/player.php/sid/XMTk5NDcxNTgw/v.swf" quality="high" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true" type="application/x-shockwave-flash" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;&lt;/span&gt;&lt;br style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " /&gt;&lt;font size="5" style="word-wrap: break-word; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; "&gt;本作为一款由Atlus公司旗下之前曾经开发人气RPG&amp;#8220;女神异闻录&amp;#8221;（Persona）系列的开发团队针对PS3／Xbox 360等高画质HD主机所开发制作的一款新作游戏，游戏作品由之前曾经开发&amp;#8220;真．女神转生III&amp;#8221;、&amp;#8220;女神异闻录3&amp;#8221;跟&amp;#8220;女神异闻录4&amp;#8221;等系列作的&amp;#8220;桥野桂&amp;#8221;担任制作人＆监督导演，并由&amp;#8220;副岛成记&amp;#8221;担任角色设计、&amp;#8220;目黑将司&amp;#8221;负责音效音乐，并由日本人气动画制作公司&amp;#8220;Studio4&amp;#8451;&amp;#8221;负责动画制作部份，更因为是&amp;#8220;女神异闻录&amp;#8221;开发团队首款HD高画质主机作品而备受瞩目。&lt;/font&gt;&lt;br style="word-wrap: break-word; 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padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; cursor: pointer; " /&gt;&amp;nbsp;&lt;/ignore_js_op&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://www.cnblogs.com/oiramario/aggbug/2218648.html?type=1" width="1" height="1" alt=""/&gt;&lt;p&gt;&lt;a href="http://www.cnblogs.com/oiramario/archive/2011/10/20/2218648.html" target="_blank"&gt;本文链接&lt;/a&gt;&lt;/p&gt;</content></entry></feed>
