<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title type="text">博客园_Clingingboy_分类_OpenGL</title><id>http://feed.cnblogs.com/blog/u/16497/category/265571/rss</id><updated>2012-05-27T02:39:08Z</updated><generator>feed.cnblogs.com</generator><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/category/265571.html"/><link rel="self" type="application/atom+xml" href="http://feed.cnblogs.com/blog/u/16497/category/265571/rss"/><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/11/19/1881541.html</id><title type="text">OpenGL学习笔记索引</title><summary type="text">  OpenGL 学习笔记(1)初始化窗体 OpenGL 学习笔记(2)创建第一个图形 OpenGL 学习笔记(3)绘制几何物体 OpenGL 学习笔记(4)顶点数组 OpenGL...</summary><published>2010-11-19T02:25:00Z</published><updated>2010-11-19T02:25:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/19/1881541.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/19/1881541.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/28/1863575.html</id><title type="text">OpenGL学习笔记(14)像素操作</title><summary type="text">参考http://www.cnblogs.com/yutianfcl/articles/842414.html   图像与位图不同的是,图像的每个存储可以存储RGBA颜色 绘制像素 绘制一个矩形像素数据 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoi...</summary><published>2010-10-28T07:18:00Z</published><updated>2010-10-28T07:18:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/28/1863575.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/28/1863575.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/28/1863554.html</id><title type="text">OpenGL学习笔记(13)位图与文字</title><summary type="text">  位图由一个个像素组成,画位图,就是画一个个像素点.如下图 像素点越多，那么图片的清晰度就更高。当然由于让一个人用一个个像素画图片,那真是痛苦...so,只是了解下函数而已. Open...</summary><published>2010-10-28T07:06:00Z</published><updated>2010-10-28T07:06:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/28/1863554.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/28/1863554.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861960.html</id><title type="text">光照模型</title><summary type="text">只有概念 环境光 先看百度百科 http://baike.baidu.com/view/302947.htm 一个演出的舞台由许多散射的灯光组成,并非照明灯朝一个方向,由于多个灯光从而组成了一个舞台的...</summary><published>2010-10-26T14:46:00Z</published><updated>2010-10-26T14:46:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861960.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861960.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861928.html</id><title type="text">OpenGL学习笔记(12)基本光照</title><summary type="text">  比较这两个球 在现实生活中，比如一个表面是白色的球体,假设背景是黑色,然后没有任何灯光的照射那么就如右侧的圆一般,但这在有点不可能.现实中我们看到的都是左侧这样带有光照的球体,所以右侧的形状只能是几何体，无法模拟真实世界的球体. 下面我们来看一下一些基本的概念 首先定一个白色的球体 如下图 注意这是一个球体，但背面也是白色的，你看不到. 启用光照功能 依然是glEnabl...</summary><published>2010-10-26T13:45:00Z</published><updated>2010-10-26T13:45:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861928.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861928.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861927.html</id><title type="text">OpenGL学习笔记(11)雾效果</title><summary type="text">预留</summary><published>2010-10-26T13:43:00Z</published><updated>2010-10-26T13:43:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861927.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861927.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861660.html</id><title type="text">OpenGL学习笔记(10)抗锯齿</title><summary type="text">    计算机通过离散(不连续)的像素来绘制图形,想象一下,真实世界中，我们画直线，是比连续画的，还是一个点一个点画的?计算机就是一个...</summary><published>2010-10-26T08:45:00Z</published><updated>2010-10-26T08:45:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861660.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861660.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861261.html</id><title type="text">OpenGL学习笔记(9)颜色混合</title><summary type="text">    两个图形重叠时 红色三角形在下,绿色三角形在上 颜色混合 比如玻璃,假设玻璃是绿色的,那么我们还可以看到下面的...</summary><published>2010-10-26T02:50:00Z</published><updated>2010-10-26T02:50:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861261.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/26/1861261.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/25/1860865.html</id><title type="text">OpenGL学习笔记(8)显示列表</title><summary type="text">        显示列表是一组存储在一起的OpenGL函数,可以在...</summary><published>2010-10-25T15:22:00Z</published><updated>2010-10-25T15:22:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/25/1860865.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/25/1860865.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/18/1854320.html</id><title type="text">GLUT函数说明(转)</title><summary type="text">http://hi.baidu.com/pyqfjyl/blog/item/e4e4e4ccc93e301e00e92854.html http://hi.baidu.com/me_me_/blog/...</summary><published>2010-10-18T05:54:00Z</published><updated>2010-10-18T05:54:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/18/1854320.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/18/1854320.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/18/1854255.html</id><title type="text">OpenGL学习笔记(7)多边形绘制</title><summary type="text">  绘制模式 在绘制多边形时除了默认的填充方式,还可以使用点和线 使用glPolygonMode函数来设置模式 三种不同模式下的绘图 GL_FILL GL_LINE GL_POINT ...</summary><published>2010-10-18T04:43:00Z</published><updated>2010-10-18T04:43:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/18/1854255.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/18/1854255.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/17/1853671.html</id><title type="text">OpenGL学习笔记(6)第一个动画</title><summary type="text"> 首先再说明几个回调函数 glutMouseFunc用于捕获鼠标事件 glutKeyboardFunc用于捕获键盘事件 glutMotionFunc用于鼠标按下又移动鼠标的事件(Mouse...</summary><published>2010-10-17T08:24:00Z</published><updated>2010-10-17T08:24:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/17/1853671.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/17/1853671.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/17/1853617.html</id><title type="text">OpenGL学习笔记(5)3D基本概念</title><summary type="text">这次介绍的都是一些比较枯燥的概念.在现实生活中都非常真实,为了避免枯燥,我们还是讲点大家都经历过的事情 视图变换 拍照: 第一步先选景(模型) 选好景之后你就需要挑一个好的位置(视图)来拍 挑好位置...</summary><published>2010-10-17T07:23:00Z</published><updated>2010-10-17T07:23:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/17/1853617.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/17/1853617.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853304.html</id><title type="text">OpenGL 学习笔记(4)顶点数组</title><summary type="text">      当我们人为的绘制形状时,首先想到是是坐标点,而不是api,如要绘制一条直线,首先将两个...</summary><published>2010-10-16T15:11:00Z</published><updated>2010-10-16T15:11:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853304.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853304.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853219.html</id><title type="text">OpenGL 学习笔记(3)绘制几何物体</title><summary type="text">     几何物体可以用点来描述,我们可以通过OpenGL的api来了解一下 几何图形类型 其中以glBegin...</summary><published>2010-10-16T11:56:00Z</published><updated>2010-10-16T11:56:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853219.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853219.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853038.html</id><title type="text">OpenGL 学习笔记(2)创建第一个图形</title><summary type="text">  程序示例代码 运行结果如下,在中间绘制了一个矩形 以下为上面代码的示例的讲解清除窗体在第1节中讲到glClearColor用于清除颜色并重新设置新的颜色,在回调函数中glutDisp...</summary><published>2010-10-16T05:45:00Z</published><updated>2010-10-16T05:45:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853038.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1853038.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1852940.html</id><title type="text">OpenGL 学习笔记(1)初始化窗体</title><summary type="text"> 前言    学习OpenGL只是兴趣爱好，因为对图形比较感兴趣.将以OpenGl的红宝书(7)和蓝宝石书(4)为基础,虽然手头有...</summary><published>2010-10-16T02:57:00Z</published><updated>2010-10-16T02:57:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1852940.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/16/1852940.html"/><content type="html"/></entry></feed>
