<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title type="text">博客园_Clingingboy_分类_G.WPF</title><id>http://feed.cnblogs.com/blog/u/16497/category/86080/rss</id><updated>2012-05-27T02:40:47Z</updated><generator>feed.cnblogs.com</generator><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/category/86080.html"/><link rel="self" type="application/atom+xml" href="http://feed.cnblogs.com/blog/u/16497/category/86080/rss"/><entry><id>http://www.cnblogs.com/Clingingboy/archive/2011/02/21/1959538.html</id><title type="text">Property Value Inheritance Tip(1)</title><summary type="text">  From MSDN Property value inheritance is a feature of the Windows Presentation Foundation (WP...</summary><published>2011-02-21T03:20:00Z</published><updated>2011-02-21T03:20:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2011/02/21/1959538.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2011/02/21/1959538.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2011/02/12/POCOs_versus_DependencyObjects.html</id><title type="text">View Models: POCOs versus DependencyObjects(翻译)</title><summary type="text">比较WPF/Siverlight View Model的两种实现形式的优缺点</summary><published>2011-02-12T15:22:00Z</published><updated>2011-02-12T15:22:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2011/02/12/POCOs_versus_DependencyObjects.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2011/02/12/POCOs_versus_DependencyObjects.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/26/1917188.html</id><title type="text">WPF Command</title><summary type="text">  可参考这篇http://www.cnblogs.com/Curry/archive/2009/07/27/1531798.html 一个Button,如下  没啥问题.业务与UI分离这个是我...</summary><published>2010-12-26T06:44:00Z</published><updated>2010-12-26T06:44:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/26/1917188.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/26/1917188.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/23/1914859.html</id><title type="text">WPF 3D基础(2)</title><summary type="text">  目标:画一个立方体 根据上篇画三角形的步骤,我们知道2个三角形可以画1个四边形,一个立方体有6个面,如果伪3D的话则只需要画3个平面就可以了(背后隐藏着3个平面),如下 如果给立方体添加动画(...</summary><published>2010-12-23T07:08:00Z</published><updated>2010-12-23T07:08:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/23/1914859.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/23/1914859.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/23/1914745.html</id><title type="text">WPF 3D基础(1)</title><summary type="text">  构建3D坐标系 使用3D Tools构建3D坐标系 使用MeshGeometry3D建立三角形这里介绍MeshGeometry的属性Positions表示三维坐标系顶点坐标,以空格为间隔.那...</summary><published>2010-12-23T05:34:00Z</published><updated>2010-12-23T05:34:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/23/1914745.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/23/1914745.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/20/1911388.html</id><title type="text">WPF的Presenter(ContentPresenter)</title><summary type="text">  这是2年前写了一篇文章 http://www.cnblogs.com/Clingingboy/archive/2008/07/03/wpfcustomcontrolpart-1.html 我...</summary><published>2010-12-20T06:34:00Z</published><updated>2010-12-20T06:34:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/20/1911388.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/20/1911388.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/08/1900411.html</id><title type="text">漫游WPF基类</title><summary type="text">  DependencyObject 这个类要有多重要就有多重要,是WPF依赖属性的基础(依赖属性又与其他特性息息相关),在设计WPF类时,如果该对象并不会当做一个元素呈现,且你想拥有绑定等功能,...</summary><published>2010-12-08T08:59:00Z</published><updated>2010-12-08T08:59:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/08/1900411.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/08/1900411.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/08/1900266.html</id><title type="text">在WPF窗体中重绘</title><summary type="text">  写这篇主要是为了验证任何元素自身都具备绘图功能. 在默认Window中重写OnRender方法 结果还是空白一片. 窗体的默认视觉树解决方法1:去掉默认视觉树结果恢复正常但此方法破坏了窗体...</summary><published>2010-12-08T07:14:00Z</published><updated>2010-12-08T07:14:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/08/1900266.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/08/1900266.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/03/1895460.html</id><title type="text">WPF 文本呈现(2)</title><summary type="text">  文本输出规则 比如输出Hello,可以多种输出方法.如下 Hello He llo H e l l o 当都遵循一个原则,字符将从左到右输出, 如H(0,1),ell(1,3),o...</summary><published>2010-12-03T06:10:00Z</published><updated>2010-12-03T06:10:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/03/1895460.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/03/1895460.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/03/1895326.html</id><title type="text">WPF 文本呈现(1)</title><summary type="text">  WPF呈现文本的控件有TextBlock,TextBox,RichTextBox.再者复杂一些的有如visual studio 2010的wpf编辑器,wpf提供了一套可扩展的文本的a...</summary><published>2010-12-03T03:52:00Z</published><updated>2010-12-03T03:52:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/03/1895326.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/03/1895326.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/12/02/1894156.html</id><title type="text">WPF的两棵树与绑定</title><summary type="text">  先建立测试基类 添加元素,并将加入到Window窗体中效果视觉树绑定测试测试均通过 使用ElementName绑定可以参考这里 http://www.cnblogs.com/Cl...</summary><published>2010-12-02T02:55:00Z</published><updated>2010-12-02T02:55:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/02/1894156.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/12/02/1894156.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/11/29/1891253.html</id><title type="text">WPF 元素的查找</title><summary type="text">  javascript查找元素 在CSS选择器出现之前我想下面两行代码是web开发人员最为熟悉的 html整个页面的Id和Name是必须唯一的,并没有局部Id和Name的概念,其实只...</summary><published>2010-11-29T09:08:00Z</published><updated>2010-11-29T09:08:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/29/1891253.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/29/1891253.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/11/26/1888439.html</id><title type="text">WPF/Sliverlight ScrollViewer与Panel(3)</title><summary type="text">  首先要熟悉自定义Panel,参考这篇吧 http://www.cnblogs.com/zhouyinhui/archive/2007/10/16/926574.html 在Measu...</summary><published>2010-11-26T02:12:00Z</published><updated>2010-11-26T02:12:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/26/1888439.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/26/1888439.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/11/23/1885124.html</id><title type="text">WPF 2D绘图(2)Geometry</title><summary type="text">  Shape是对Geometry的一种封装,Shape本质上还是通过绘制Geometry的形状,然后以填充笔刷来呈现效果 如Rectangle  这两者是等价的Rectang...</summary><published>2010-11-23T02:10:00Z</published><updated>2010-11-23T02:10:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/23/1885124.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/23/1885124.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/11/23/1885107.html</id><title type="text">WPF 2D绘图(1)Shape</title><summary type="text">  Shape画图形 特点: 使用XAML输出 继承自FrameworkElement的,因此拥有了众多的属性和事件 1.Ellipse 2.Rectangles 3.Poly...</summary><published>2010-11-23T01:51:00Z</published><updated>2010-11-23T01:51:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/23/1885107.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/23/1885107.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/11/22/1883935.html</id><title type="text">RadioButton分组的实现</title><summary type="text">   XAML如下 在一个Panel下,若没有指定GroupName则为一组,指定了GroupName为另外一组.逻辑:一组内,选中一个Button取消其他的Button选...</summary><published>2010-11-22T03:15:00Z</published><updated>2010-11-22T03:15:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/22/1883935.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/11/22/1883935.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/19/1855509.html</id><title type="text">WPF/Sliverlight ScrollViewer与Panel(2)</title><summary type="text">这篇主要讲讨论ScrollViewer的一部分 当一个元素高度过高时 1.单元素 左侧Button高度300，右侧是600,右侧的Button外部有一个ScrollViewer 2.集合容器即...</summary><published>2010-10-19T06:12:00Z</published><updated>2010-10-19T06:12:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/19/1855509.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/19/1855509.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/10/19/1855439.html</id><title type="text">WPF/Sliverlight ScrollViewer与Panel(1)</title><summary type="text">     如果你从事WPF或者Silverlight开发的话,应该都使用过ListBox控件,或许还听说过Virtual...</summary><published>2010-10-19T03:53:00Z</published><updated>2010-10-19T03:53:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/19/1855439.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/10/19/1855439.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/08/07/1794514.html</id><title type="text">WPF的逻辑树与视觉树(3)Visual呈现</title><summary type="text">这篇就点到为止,挑重点讲 绘图方式有两种 1.继承UIElement,重写OnRender方法2.DrawingVisual 轻量级绘图，只提供显示和测试点击功能,DrawingVisual继承自Co...</summary><published>2010-08-06T17:33:00Z</published><updated>2010-08-06T17:33:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/08/07/1794514.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/08/07/1794514.html"/><content type="html"/></entry><entry><id>http://www.cnblogs.com/Clingingboy/archive/2010/08/06/1794211.html</id><title type="text">WPF的逻辑树与视觉树(2)Visual容器</title><summary type="text">  一.摘要 虽然我们平时几乎不会从该类派生,但要想了解视觉树就必须要了解Visual,Visual是一个基本抽象类,继承自DependencyObject.其是所有控件的基类.并提供了视觉树操作的基本方法. 二.提纲 视觉树是一棵树 遍历视觉树 内置Visual集合容器ContainerVisual 小结 视觉树是一棵树 这好像是一句废话,但也没有错.我们来看下Visual提供...</summary><published>2010-08-06T07:55:00Z</published><updated>2010-08-06T07:55:00Z</updated><author><name>Clingingboy</name><uri>http://www.cnblogs.com/Clingingboy/</uri></author><link rel="alternate" href="http://www.cnblogs.com/Clingingboy/archive/2010/08/06/1794211.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/Clingingboy/archive/2010/08/06/1794211.html"/><content type="html"/></entry></feed>
