<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title type="text">博客园_SoRoMan</title><subtitle type="text">人若无名，便可专心练剑。</subtitle><id>http://feed.cnblogs.com/blog/u/21503/rss</id><updated>2010-05-28T10:35:32Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><generator>CNBlogs BlogServer</generator><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/"/><link rel="self" type="application/atom+xml" href="http://feed.cnblogs.com/blog/u/21503/rss"/><entry><id>http://www.cnblogs.com/soroman/archive/2009/12/31/1637176.html</id><title type="text">Scene Management - Scene Graph</title><summary type="text">最近捣鼓Graphics Engine，碰到Scene Graph，记得以前捣鼓简单的Graphics Engine的时候，直接一个link list送给渲染管道即可，如同André LaMothe在《3D游戏编程大师技巧》中使用的那样。时至如今，Graphics Engine貌似很多都使用更复杂的数据结构来组织场景数据，常称为Scene Graph。</summary><published>2009-12-31T14:17:00Z</published><updated>2009-12-31T14:17:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2009/12/31/1637176.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2009/12/31/1637176.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2009/05/15/1457863.html</id><title type="text">思考：矩阵的级联顺序与坐标系的关系</title><summary type="text"> 还是关于矩阵的碎碎念。。。</summary><published>2009-05-15T09:47:00Z</published><updated>2009-05-15T09:47:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2009/05/15/1457863.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2009/05/15/1457863.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2009/02/28/1400413.html</id><title type="text">MFC的一些宏的整理 (DECLARE_DYNCREATE/IMPLEMENT_DYNCREATE)</title><summary type="text">很早看了MFC的一些宏的实现,什么RUNTIME_CLASS, DECLARE_DYNAMIC, DECLARE_DYNCREATE,IMPLEMENT_DYNCREATE, etc,看了就烦,现在整理下,免的忘了.</summary><published>2009-02-28T09:56:00Z</published><updated>2009-02-28T09:56:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2009/02/28/1400413.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2009/02/28/1400413.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2008/09/27/1299908.html</id><title type="text">关于STL</title><summary type="text">关于STL</summary><published>2008-09-26T16:28:00Z</published><updated>2008-09-26T16:28:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2008/09/27/1299908.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2008/09/27/1299908.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2008/04/05/1138485.html</id><title type="text">Improve Performance of C++ Codes (2) -- 如何消除临时对象？</title><summary type="text">继续记录：关于何时会出现临时对象以及如何消除临时对象。。。</summary><published>2008-04-05T11:09:00Z</published><updated>2008-04-05T11:09:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2008/04/05/1138485.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2008/04/05/1138485.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2008/04/05/1138100.html</id><title type="text">Improve Performance of C++ Codes (1) -- 使用初始化列表还是赋值语句？</title><summary type="text">就提高程序的性能/效率而言，上层的平台/架构/算法/数据结构当然重要，然而也不能忽视代码本身的性能优化，即为了让编译器将你写的高级语言的代码翻译成尽量高效的机器代码，这方面也是我很感兴趣的领域，下面就记录一些improve performance of c++ codes的方方面面，希望从点滴做起，写出相对高效的c++ codes。&#xD;</summary><published>2008-04-05T03:36:00Z</published><updated>2008-04-05T03:36:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2008/04/05/1138100.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2008/04/05/1138100.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2008/03/24/1118996.html</id><title type="text">关于万向节死锁(Gimbal Lock)（续）</title><summary type="text">旧事重提，关于万向节死锁(Gimbal Lock)。。。</summary><published>2008-03-23T16:04:00Z</published><updated>2008-03-23T16:04:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2008/03/24/1118996.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2008/03/24/1118996.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2008/03/21/1115571.html</id><title type="text">思考：矩阵及变换，以及矩阵在DirectX和OpenGL中的运用问题：左乘/右乘,行优先/列优先,...</title><summary type="text">查了点资料，整理了下关于矩阵的左乘/右乘,行优先/列优先，以及在DirectX和OpenGL中的运用的知识。。。</summary><published>2008-03-20T18:13:00Z</published><updated>2008-03-20T18:13:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2008/03/21/1115571.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2008/03/21/1115571.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2008/01/19/1045432.html</id><title type="text">读书笔记：Writing Solid Code (4)</title><summary type="text">Go on writting solid code... here's the chapter 6.</summary><published>2008-01-19T06:50:00Z</published><updated>2008-01-19T06:50:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2008/01/19/1045432.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2008/01/19/1045432.html"/></entry><entry><id>http://www.cnblogs.com/soroman/archive/2007/12/25/1014142.html</id><title type="text">读书笔记：Writing Solid Code (3)</title><summary type="text">:) Go on writting solid code... here're chapter 4 and 5. </summary><published>2007-12-25T06:57:00Z</published><updated>2007-12-25T06:57:00Z</updated><author><name>SoRoMan</name><uri>http://www.cnblogs.com/soroman/</uri></author><link rel="alternate" href="http://www.cnblogs.com/soroman/archive/2007/12/25/1014142.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/soroman/archive/2007/12/25/1014142.html"/></entry></feed>
