<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title type="text">博客园_Dev.Hong_分类_DirectX9</title><id>http://feed.cnblogs.com/blog/u/25261/category/97170/rss</id><updated>2012-05-29T00:03:30Z</updated><generator>feed.cnblogs.com</generator><link rel="alternate" type="text/html" href="http://www.cnblogs.com/T-MAC/category/97170.html"/><link rel="self" type="application/atom+xml" href="http://feed.cnblogs.com/blog/u/25261/category/97170/rss"/><entry><id>http://www.cnblogs.com/T-MAC/archive/2007/09/20/900151.html</id><title type="text">DirectX中将屏幕坐标转成空间坐标</title><summary type="text">Point p = Cursor.Position;p = this.PointToClient(p);Vector3 v1 = new Vector3(p.X, p.Y, 0f);v1.Unproject(this.GraphicDevice.Viewport, this.GraphicDevice.Transform.Projection, this.GraphicDevice.Transfo...</summary><published>2007-09-20T07:47:00Z</published><updated>2007-09-20T07:47:00Z</updated><author><name>Dev.Hong</name><uri>http://www.cnblogs.com/T-MAC/</uri></author><link rel="alternate" href="http://www.cnblogs.com/T-MAC/archive/2007/09/20/900151.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/T-MAC/archive/2007/09/20/900151.html"/><content type="text">Point p = Cursor.Position;p = this.PointToClient(p);Vector3 v1 = new Vector3(p.X, p.Y, 0f);v1.Unproject(this.GraphicDevice.Viewport, this.GraphicDevice.Transform.Projection, this.GraphicDevice.Transfo...</content></entry><entry><id>http://www.cnblogs.com/T-MAC/archive/2007/08/30/875501.html</id><title type="text">[转]深入探讨透视投影坐标变换</title><summary type="text"/><published>2007-08-30T03:05:00Z</published><updated>2007-08-30T03:05:00Z</updated><author><name>Dev.Hong</name><uri>http://www.cnblogs.com/T-MAC/</uri></author><link rel="alternate" href="http://www.cnblogs.com/T-MAC/archive/2007/08/30/875501.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/T-MAC/archive/2007/08/30/875501.html"/><content type="text"/></entry><entry><id>http://www.cnblogs.com/T-MAC/archive/2007/08/09/848793.html</id><title type="text">关于Sprite.Draw2D</title><summary type="text"/><published>2007-08-09T02:11:00Z</published><updated>2007-08-09T02:11:00Z</updated><author><name>Dev.Hong</name><uri>http://www.cnblogs.com/T-MAC/</uri></author><link rel="alternate" href="http://www.cnblogs.com/T-MAC/archive/2007/08/09/848793.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/T-MAC/archive/2007/08/09/848793.html"/><content type="text"/></entry><entry><id>http://www.cnblogs.com/T-MAC/archive/2007/07/17/820736.html</id><title type="text">Odyssey UI</title><summary type="text">A User Interface Control Library for Managed DirectX projectsEvery game needs a User Interface, mine is no exception. The DirectX SDK provides a sample UI that looks very cool but is very difficult to...</summary><published>2007-07-17T01:56:00Z</published><updated>2007-07-17T01:56:00Z</updated><author><name>Dev.Hong</name><uri>http://www.cnblogs.com/T-MAC/</uri></author><link rel="alternate" href="http://www.cnblogs.com/T-MAC/archive/2007/07/17/820736.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/T-MAC/archive/2007/07/17/820736.html"/><content type="text">A User Interface Control Library for Managed DirectX projectsEvery game needs a User Interface, mine is no exception. The DirectX SDK provides a sample UI that looks very cool but is very difficult to...</content></entry><entry><id>http://www.cnblogs.com/T-MAC/archive/2007/06/21/791615.html</id><title type="text">DirectX 学习资料索引帖</title><summary type="text"/><published>2007-06-21T03:29:00Z</published><updated>2007-06-21T03:29:00Z</updated><author><name>Dev.Hong</name><uri>http://www.cnblogs.com/T-MAC/</uri></author><link rel="alternate" href="http://www.cnblogs.com/T-MAC/archive/2007/06/21/791615.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/T-MAC/archive/2007/06/21/791615.html"/><content type="text"/></entry></feed>
