<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title type="text">博客园_胡说八道</title><subtitle type="text">学而不思则罔，思而不学则殆</subtitle><id>http://feed.cnblogs.com/blog/u/8636/rss</id><updated>2006-04-02T18:18:30Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><generator>CNBlogs BlogServer</generator><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/"/><link rel="self" type="application/atom+xml" href="http://feed.cnblogs.com/blog/u/8636/rss"/><entry><id>http://www.cnblogs.com/sevecol/archive/2006/04/03/365206.html</id><title type="text">NVIDIA GDC2006 presentation </title><summary type="text">连接:ftp://download.nvidia.com/developer/presentations/2006/gdc</summary><published>2006-04-02T18:19:00Z</published><updated>2006-04-02T18:19:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2006/04/03/365206.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2006/04/03/365206.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2006/04/02/364875.html</id><title type="text">ATI GDC2006 Presentations </title><summary type="text">连接:http://www.ati.com/developer/techpapers.html#gdc06</summary><published>2006-04-02T06:30:00Z</published><updated>2006-04-02T06:30:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2006/04/02/364875.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2006/04/02/364875.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2006/03/25/358847.html</id><title type="text">GDC 2006 Microsoft Developer Day Presentations</title><summary type="text">DirectX Presentations连接:http://msdn.microsoft.com/directx/presentations/</summary><published>2006-03-25T14:06:00Z</published><updated>2006-03-25T14:06:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2006/03/25/358847.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2006/03/25/358847.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html</id><title type="text">天空的颜色和大气散射</title><summary type="text">天空的颜色采用"A Practical Analytic Model for Daylight"建造的模型计算。地形颜色的大气散射采用"Rendering Outdoor Lght Scattering in real Time"介绍的方法计算。A Practical Analytic Model for Daylight中的模型通过太阳的方位，Zenith的颜色(Yxy空间)来计算天空中没个方向...</summary><published>2005-12-16T07:08:00Z</published><updated>2005-12-16T07:08:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/12/16/298539.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html</id><title type="text">引擎渲染截图 -地形</title><summary type="text">几何采用GeoMipMap样式的LOD渲染采用1 Absorb Map(AlphaforAO)2 1-4 layers Detail Map3 Diffuse Cube Map4 Shadow Map5 Atmospheric Scattering</summary><published>2005-08-20T06:36:00Z</published><updated>2005-08-20T06:36:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/08/20/219081.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html</id><title type="text">引擎渲染截图</title><summary type="text">人物渲染使用PRT,每个顶点保存16个系数with Diffusewithout Diffuse</summary><published>2005-08-08T12:44:00Z</published><updated>2005-08-08T12:44:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/08/08/210279.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html</id><title type="text">Trapezoidal Shadow Map(3) </title><summary type="text">上面图中右上角为Shadow Map.使用TSM做Self-Shadow时需要注意ShadowMap保存和第二步用于比较的Depth不要转换到trapezoidal space中,只转换x和y就行了.计算trapezoidal和LPPS-&amp;gt;trapezoidal space的代码修正后为:HRESULT CTrapezoidalShadowMap::ComputeTrapezoidalMat...</summary><published>2005-08-04T13:02:00Z</published><updated>2005-08-04T13:02:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/08/04/207662.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html</id><title type="text">Trapezoidal Shadow Map(2) </title><summary type="text">中间的红色框包起来的是在light's post&amp;#8722;perspective space中的视锥,红色框是构造出的trapezoidal,外围的是在trapezoidal space中的视锥.其中蓝色的表示视锥的Near Plane,绿色的表示Far Plane和边.通过视锥计算梯形的代码:HRESULT CTrapezoidalShadowMap::ComplteLightPostPer...</summary><published>2005-08-03T09:42:00Z</published><updated>2005-08-03T09:42:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/08/03/206813.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html</id><title type="text">Trapezoidal Shadow Map(1)</title><summary type="text">在light&amp;#8217;s post&amp;#8722;perspective space中根据视锥构建的梯形,为了方便表示,贴了一张贴图表示.贴图中的Top表示靠近视锥前截面的梯形的上底,Bottom表示靠近视锥后截面的梯形的下底.梯形转换到trapezoidal space后的显示情况light&amp;#8217;s post&amp;#8722;perspective space-&amp;gt;trapezoida...</summary><published>2005-08-02T16:32:00Z</published><updated>2005-08-02T16:32:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/08/03/206136.html"/></entry><entry><id>http://www.cnblogs.com/sevecol/archive/2005/07/29/202403.html</id><title type="text">Meltdown 2005 Presentations </title><summary type="text">Meltdown2005PresentationsGetuptodatewiththelatestpresentationsfromMeltdown2005.AllpresentationsgivenattheWindows,Graphics,VisualStudio,andBusiness/Publishertracksareavailableforimmediatedownload.http:...</summary><published>2005-07-28T16:46:00Z</published><updated>2005-07-28T16:46:00Z</updated><author><name>胡说八道</name><uri>http://www.cnblogs.com/sevecol/</uri></author><link rel="alternate" href="http://www.cnblogs.com/sevecol/archive/2005/07/29/202403.html"/><link rel="alternate" type="text/html" href="http://www.cnblogs.com/sevecol/archive/2005/07/29/202403.html"/></entry></feed>
